Learning & Ethics
The learning approach behind On the Fence, and how students can take part safely, ethically and responsibly.
Pedagogy
Adolescence is a critical life stage in which health skills and behaviours are developed and often carried into adulthood. This makes it an important time to actively teach and support digital health literacy, which includes the skills needed to find, understand, evaluate, and use digital health information. Such support is particularly important given young people's frequent use of digital health information sources and technologies such as social media, where misleading medical information is common [1; 2; 3]. Research shows that critical appraisal skills are often the most challenging aspect of digital health literacy for adolescents, who may also overestimate their ability to evaluate information [4]. Encouragingly, brief, co-designed digital interventions have been shown to improve young people's digital health literacy skills [5; 6].
On the Fence employs a proven educational approach: teaching critical AI, media, as well as health and digital literacy, by having students practice the very techniques they need to recognise and resist. Just like cybersecurity's well-established "Capture the Flag" competitions, where students learn defence by practicing offensive techniques in safe environments, or marketing courses where students create persuasive campaigns to understand consumer psychology, the On the Fence competition provides students with safe AI tools to manipulate a community decision within a completely artificial social media landscape.
Research on cybersecurity education demonstrates that learning by doing with offensive techniques helps students understand concepts, realise their meaning in the real world, and aids in memory retention [7]. This intentional reversal, having students become the manipulators rather than passive observers, achieves learning outcomes difficult to attain through traditional approaches.
The methodology draws on psychological inoculation theory, a framework that shows how exposure to weakened examples of manipulation builds resistance. Research demonstrates that prebunking interventions (where students are pre-emptively exposed to weakened examples of manipulation techniques) can significantly reduce susceptibility to misinformation across cultures and demographics, improving people's ability to recognise manipulation techniques and discern trustworthy from untrustworthy content [8]. By actively designing agent strategies and crafting narratives, students develop a deep, embodied understanding of algorithmic manipulation that transforms them from potential victims into critical analysts.
This hands-on approach doesn't teach students to be manipulators; rather, it demystifies manipulation itself, inoculating young Australians against these tactics when deployed against them in real life situations.
Responsible participation
Capture the Flag competitions help people learn about online security by finding and fixing problems. The Health Literacy competition builds on this idea, but focuses on understanding how AI can be used and misused on social media to influence people's opinions and actions relating to health information.
In this challenge, you'll create AI agents (computer programs that can act on their own) to explore how these agents might be used to spread messages or influence people. In the real world, some of these uses could be unethical or even illegal, so it's very important that you think carefully about your choices and always act responsibly.
Guidelines for students
Everyone taking part must agree to act ethically, safely, and respectfully throughout the competition. This means:
- Use your skills for good. Don't use anything you learn here to harm people, break the law, or behave unfairly.
- Be a good digital citizen. Don't try to hack into systems, access private information, or mess with social media accounts outside the competition.
- Show respect. Be kind to other players, the organisers, and everyone involved.
- Follow the spirit of the rules, not just the words. If something seems wrong or unfair, even if it's not technically against the rules, don't do it.
- Ask if you're unsure. If you're not certain whether something is okay, check with Day of AI Australia hello@dayofaiaustralia.com.
Consequences
Anyone who breaks these rules or acts in bad faith may be disqualified and might not be allowed to join future competitions.
References
[1] Royal Children's Hospital, National Child Health Poll, 2025
[2] Nickel B, Moynihan R, Gram EG, et al. Social Media Posts About Medical Tests With Potential for Overdiagnosis. JAMA Netw Open. 2025;8(2):e2461940. doi:10.1001/jamanetworkopen.2024.61940
[3] Suarez-Lledo V, Alvarez-Galvez J. Prevalence of Health Misinformation on Social Media: Systematic Review. J Med Internet Res 2021;23(1):e17187. URL: https://www.jmir.org/2021/1/e17187 DOI: 10.2196/17187
[4] Taba, M., Allen, T.B., Caldwell, P.H. et al. Adolescents’ self-efficacy and digital health literacy: a cross-sectional mixed methods study. BMC Public Health 22, 1223 (2022). https://doi.org/10.1186/s12889-022-13599-7
[5] McCaffery, K., Hudson, C., Vassilenko, D. et al. The Effects of a Short Video Intervention on Digital Health Literacy Skills: An Online Randomised Controlled Trial. J GEN INTERN MED (2026). https://doi.org/10.1007/s11606-026-10616-y
[6] Hawkins, A., Taba, M., Caldwell, P.H.Y. et al. Enhancing digital health literacy in adolescents: evaluation of a co-designed educational app. BMC Public Health 25, 3869 (2025). https://doi.org/10.1186/s12889-025-25022-y
[7] Lazarov, W., Schafeitel-Tähtinen, T., Squillace, J. et al. Lessons Learned from Using Cyber Range to Teach Cybersecurity at Different Levels of Education. Tech Know Learn (2025). https://doi.org/10.1007/s10758-025-09840-y
[8] Jon Roozenbeek et al., Psychological inoculation improves resilience against misinformation on social media.Sci. Adv.8,eabo6254 (2022). 10.1126/sciadv.abo6254
Additional reading
Wenting Z, Amanda D, Philipp K. M, Janis W, Natalie B, Examining learners' engagement patterns and knowledge outcome in an experiential learning intervention for youth's social media literacy. Computers & Education. 216(2024). https://doi.org/10.1016/j.compedu.2024.105046
